AI Insights · Timothy · April 2024
Top 5 Disney Games on Android in Italy in Q1 2024
Discover the performance of the top 5 Disney games on Android in Italy during Q1 2024, including trends in downloads, revenue, and active users.
In Q1 2024, the performance of the top 5 Disney games on Android in Italy showcased varied trends in downloads, revenue, and active users. Here’s a detailed look at how each game fared during this period, based on data from Sensor Tower.
MARVEL SNAP saw fluctuations in its weekly revenue, peaking at around $54.8K in the first week of January and experiencing a dip to approximately $21.4K by late January. The revenue rose again to around $45.4K in early March before decreasing to $21.3K by the end of the quarter. Weekly downloads for the game started at about 3.9K, saw a mid-quarter low of 2.1K, and ended with a slight increase to 2.6K. Active users dropped from nearly 37.7K at the start of the quarter to about 26.7K by the end.
Disney Magic Kingdoms experienced a varied revenue trend, starting at $1.4K, peaking at $2.4K in the second week of January, and ending the quarter at around $1.1K. Downloads peaked mid-January with 6.4K and dropped to 1.5K by late February, before rising again to 4.2K in mid-March. Active users showed growth from 9.5K at the beginning of the quarter to around 12K by the end.
MARVEL Strike Force: Squad RPG showed a steady revenue pattern, peaking at $4.6K in early January and maintaining around $3K to $4.6K throughout the quarter. Downloads saw a significant peak at 5.4K in mid-January, then decreased to 665 by the end of March. Active users fluctuated, starting at 7.6K, peaking at 9.2K mid-January, and ending at 4.5K.
Marvel HQ: Kids Super Hero Fun exhibited modest revenue, peaking at $36 in mid-January and maintaining low levels around $9 to $34 throughout the quarter. Downloads started at 1.9K, peaked at 3.3K mid-January, and ended at 1.4K. Active users increased from 1.6K at the start to 2.5K by the end of March.
Star Wars™: Galaxy of Heroes had the highest weekly revenue among the top 5, peaking at $8.6K in late February. Downloads fluctuated, starting at 2.4K, dipping to 598 in mid-February, and ending at 1.5K. Active users were consistently high, starting at 40.9K, peaking at 44.8K in mid-February, and maintaining around 38.9K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.